Virikenden's First Age

Iron Bars and Wooden Passageways

The players have found themselves, after exiting the dream realm, bound in shackles. They also find themselves confined within a cage of iron bars, with no doors. Happy escapes from the shackles, and frees the others, as well. They are unable to locate an exit to the cage, but are met with the expressionless face of Ketchov, who appears from a nearby tree. Deadly impracations, or extremely good luck?

Story So Far
"We mustn't linger. The trees have eyes, the walls have ears."

This is the story so far (Eckzahn Statd.)

  • The Adventurers met with Dalay.
  • The Adventurers were offered ale in the local pub.
  • The Adventurers spent the night and attended Verim’s funeral
  • The Adventurers chased a shady character out of the funeral.
  • The Adventurers attended Falesh’s performance, which turned out to be witchcraft.
  • The Adventurers followed Ketchov into the forest and set up a camp.
  • The Adventurers discovered a piece of land enchanted with the magic of the Fey.
  • The Adventurers discovered the treasure of the Compass Amulets.
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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